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software:icesl [2019/11/03 21:54]
nobels aangemaakt
software:icesl [2021/01/13 09:41] (huidige)
nobels [ICE SL]
Regel 1: Regel 1:
 ====== ICE SL ====== ====== ICE SL ======
  
-cheatsheet ​kan je hier vinden+[[http://​shapeforge.loria.fr/​icesl-online/​|Online tool]] 
 + 
 +===== Documentatie ===== 
 + 
 +  * Cheatsheet ​kan je **[[https://​icesl.loria.fr/​cheatsheet/​|Hier]]** ​vinden 
 +  * [[https://​gforge.inria.fr/​plugins/​mediawiki/​wiki/​icesl/​index.php/​Scripting#​Primitive_Shapes|Officieel ICL documentatie]] 
 +  * [[https://​gitlab.inria.fr/​mfx/​icesl-documentation/​-/​wikis/​Scripting-language|gitlab documentatie]] 
 +  * [[https://​github.com/​shapeforge/​icesl-models|Github voorbeeld modellen]] 
 +  * [[http://​thomaslauer.com/​download/​luarefv51.pdf| Lua Code]] 
 +  * [[https://​groups.google.com/​g/​icesl|Forum]] 
 +  * [[https://​pastebin.com/​AU4JGHqC|Lua Cheat Sheet for Programmers]] 
 + 
 +===== Functies ===== 
 +  * ''​bal = ui_scalar('​Bal/​diameter (mm)', 239, 0, 600)''​ -> 1e veld is text/label, default waarde, minimum waarde, max waarde) 
 +  * ''​emit(object)''​ -> tekenen van Object '​dhoek'​ 
 +  * ''​difference(objetA,​objectB)''​ -> wegsnijden van objecte adv object. 
 +  * ''​emit(translate(0,​0,​0)*ring)''​ -> op een specifieke plaats tekenen van het object 
 +  * ''​print("​Here is a string"​ .. ' concatenated with ' .. 2 .. ' other strings.'​)''​ -> om text te printen/​tussentijdse feedback 
 +  *  
 +===== Voorbeelden ===== 
 +==== Driehoek ==== 
 +<​code>​ 
 +L = 160  
 +H = 200  
 + 
 +D = 83/2    
 +Db = D + 4  
 + 
 +dikte = 20  
 +-- weergeven variable waarde 
 +v1 = ui_scalar('​.A',​ 0, 0, 300) 
 +v2 = ui_scalar('​.B',​ 0, 0, 300) 
 +v3 = ui_scalar('​.C',​ 0, 0, 300) 
 +v4 = ui_scalar('​.D',​ L, 0, 160) 
 +v5 = ui_scalar('​.E',​ H, 0, 200) 
 +v6 = ui_scalar('​.F',​ (L/2), 0, 80) 
 + 
 +triangle = { v(v1,v2), v(v3,v4), v(v5,v6) } 
 + 
 +dir = v(0,​0,​dikte) 
 + 
 +dhoek = linear_extrude(dir,​ triangle) 
 +emit(dhoek) 
 +</​code>​ 
 +==== Cilinder ==== 
 +<​code>​ 
 + 
 +hoogte = 40 
 + 
 +buitenring = cylinder(160,​hoogte) 
 +binnenring = cylinder(100,​hoogte) 
 + 
 +ring = difference(buitenring,​binnenring) 
 + 
 +emit(ring) 
 +</​code>​ 
 + 
 +==== Binnen verval ==== 
 +<​code>​ 
 +bringbuitenrand = 92 /2 
 +bringbinnenrand = 35 /2 
 +kegellengte = 30 
 +bringdikte = 50 
 + 
 + 
 + 
 + 
 +-- DEEL 1 (Platte ring) 
 +--******************************************* 
 +bevestigingsring = difference(cylinder(bringbuitenrand,​bringdikte),​ 
 +           ​cylinder(bringbinnenrand,​bringdikte) 
 +          ) 
 + 
 +--emit(bevestigingsring) 
 + 
 +-- DEEL 2 (kegel) 
 +--******************************************* 
 +kegel = cone(bringbuitenrand,​ bringbinnenrand,​ kegellengte) 
 + 
 + 
 +--emit(kegel) 
 + 
 +-- DEEL 3 (Ring - kegel) 
 +--******************************************* 
 +emit(difference(bevestigingsring,​kegel)) 
 +</​code>​ 
 +==== Code voorbeelden ==== 
 +<​code>​ 
 +-- Lua Cheat Sheet for Programmers,​ by Al Sweigart http://​coffeeghost.net 
 +-- This cheat sheet is an executable Lua program. 
 +--[[ This is 
 +a multline comment]] 
 + 
 +---[[ This is a neat trick. The first -- makes -[[ not a multiline comment. 
 +print("​This line executes."​) 
 +--]] The rest of this line is also a comment. 
 + 
 +print("​Here is a string"​ .. ' concatenated with ' .. 2 .. ' other strings.'​) 
 + 
 +-- Note: All number types are doubles. There'​re no integers. 
 +print(type(42),​ type(42.0)) -- prints out "​number ​ number"​ 
 +variable_one = 1 + 2 - 3 -- This will equal zero. 
 +variable_One = "​Variables are case sensitive."​ 
 +negative_twofiftysix = -2^8 
 + 
 +a, b = 42, 101 --mulitple assignment 
 +a, b = b, a    --provides a nice value swap trick 
 +x, y, z = 1, 2, 3, "this value is discarded"​ 
 + 
 +print(previously_unused_variable == nil) -- prints true, all vars start as nil 
 +print(nil == 0 or nil == ""​) -- prints false, nil is not the same as false or 0 
 +print('​The # len operator says there are ' .. #'​hello'​ .. ' letters in "​hello"​.'​) 
 + 
 +some_bool_variable = true and false or true and not false 
 + 
 +a_table = {['​spam'​] = "Type something in:", ['​eggs'​] = 10} -- tables are dictionaries/​arrays 
 +print(a_table['​spam'​]) 
 + 
 +what_the_user_typed_in = io.read() 
 +print('​You typed in ' .. what_the_user_typed_in) 
 + 
 +if 10 < 20 then 
 + print( "​apple"​ == "​orange"​ ) -- prints false 
 + print( "​apple"​ ~= "​orange"​ ) -- true, an apple is not equal to an orange 
 +    local foo 
 +    foo = 42 
 +    print(foo) 
 +elseif 50 < 100 then 
 + --These clauses can contain no lines of code. 
 +end 
 +print(foo) -- prints nil, local foo exists only in that "​if"​ block above 
 + 
 +m = 0 
 +while m < 10 do 
 + print("​howdy " .. m) 
 + m = m + 1 -- there is no m++ or m += 1 
 +    repeat 
 +        print("​Repeat loops check the condition at end, and stops if it is true."​) 
 +        break -- breaks out of the loop early 
 +    until m == 9999 
 +end 
 + 
 +for i = 1, 10 do 
 +    for j = 1, 10, 2 do 
 +        print("​for loops add 1 to i and 2 to j each iteration " .. i .. ' ' .. j) 
 +    end 
 +end 
 + 
 +function Greet(name) 
 + print('​Hello ' .. name) 
 + bar = 100 
 + return "​returns nil if you don't have a return statement."​ 
 +end 
 +Greet('​Al Sweigart'​) 
 +print(bar) -- prints 100 
 +</​code>​ 
  
  
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software/icesl.1572807255.txt.gz · Laatst gewijzigd: 2019/11/03 21:54 door nobels